Marriage Card Game is a variant of rummy card game played with 21 cards. It is mostly played in Nepal, India and Bhutan.
Both games belong to the Rummy family, they both include forming melds (sets and sequences), but they differ in other ways. Some of the major changes are deck size, hand size, combination requirements, and scoring.
Marriage Card Game (also called as Marriage Rummy) is played with three decks and 21‑card in hand whereas standard Rummy typically uses one or two decks, 7–13‑card in hand. Moreover, the rules of Marriage game is quite complex than that of Rummy.
Below is a table to understand the major differences in brief:
Feature | Rummy | Marriage Card Game |
---|---|---|
Number of Cards | 7 - 13 cards per player | 21 cards per player |
Number of Decks | 1–2 decks (with jokers) | 3 decks (with jokers) |
Use of Joker | Jokers used freely after deal | Joker seen only after 3 pure sets formed |
Special Combinations | Not emphasized | Includes Tunnellas, Maal, and Marriage |
Scoring | Based on remaining cards of other players | Based on Maal points & Marriage bonuses |
Complexity | Simple to moderate | High (multi-stage and more combinations) |
Playing Time | Quick (5–15 minutes) | Longer (15–30 minutes per round) |
Let's explore the origins, setup, objectives, and scoring behind both the games.
Origins and Popularity of both Card Games
- Standard Rummy traces back to 19th‑century Mexico or China and has many variants worldwide, including Gin Rummy, Indian Rummy, and many more.
- Marriage Rummy (also called Marriage Card Game) evolved in Nepal, India and Bhutan, and remains especially popular in Nepali communities.
Game Objective
In both the versions of Rummy, the main objective is to be the first one to finish their hand cards by melding all cards into runs (three or more consecutive cards of the same suit) or sets (three or four of a kind).
Meld Types and Terminology
Standard Rummy
- Set(Trials): Three or four cards of the same rank.

- Run (Sequence/Straight): Three or more consecutive cards of the same suit.

Marriage Card Game
- Sequences and Sets as same as the Standard Rummy.
- Tunnella: Three cards of the same rank and suit.
- Jhiplu, Tiplu, Poplu: "Tiplu" is cut-joker card, "Jhiplu" and "Poplu" are cards that are one rank lower and higher than the cut-joker card(maal card).
- Marriage (in‑hand): A “pure sequence” of three cards including the cut‑joker’s lower, cut, and upper ranks.
- Secondary Sets: Melds using jokers/wildcards after the pure sequences are shown.

Decks, Players, and Hands
Standard Rummy
- Uses one standard 52‑card deck (jokers optional; some variants add extra jokers)
- Typically for 2–6 players, each dealt 7–13 cards (depending on variant)
- Remaining cards form a face‑down stock and face‑up discard pile.
Marriage Rummy
- Uses three 52‑card decks (156 cards total); jokers are optional and treated as wildcards
- Played by 2–5 players, each receives 21 cards
- Remaining cards form a face‑down stock and face‑up discard pile.
Gameplay
In both the variants, after dealing the cards, players can choose a choice card or the top card from the deck.

Standard Rummy
In the classic Rummy card game, the primary objective is to form at least three valid melds—these can be sequences (three or more consecutive cards of the same suit) or sets (three or four cards of the same rank). If you have one sequence, you can declare it on your turn.
After a valid declaration, other players can also add a card to your existing melds, and you can do the same with theirs, this is called laying off. It allows players to use their remaining cards and reduce penalty points.
Marriage Rummy
In the Marriage card game, the gameplay is more elaborate and is typically divided into two stages:
Stage 1: Before viewing the cut-joker(maal card)
- Each player must focus on forming three pure sequences. If you are lucky, when the cards are dealt you might get, "tunnellas" (three cards of the same rank and same suit, e.g., 9♠-9♠-9♠).

- Pure sequences are formed without using any jokers except the superman card. Once you have arranged three pure sequences or tunnellas, you can show them all at once during your turn.

After this declaration, you earn the right to see the cut-joker (also called the maal card), a special wildcard revealed only to players who complete this first stage.
Stage 2: After viewing the cut-joker(maal card)
Once the cut-joker is revealed to you, the rest of your gameplay involves using it to complete the remaining cards in your hand. You must now form valid sequences or sets using both pure and impure combinations (those that may include jokers or wildcards).

Once your entire hand is arranged into valid melds, you can declare and end the game.
Scoring Comparison
Standard Rummy
- Points Rummy: Count face‑value of hand cards of all the losers;
- face cards = 10 points,
- number cards = pip value.
Marriage Rummy
- Maal Cards: Certain combinations carry “maal” points (e.g., jhiplu, tiplu, poplu, alter cards) counted against players who fail to end the hand.
- Marriage and Tunnella Bonus: Each in‑hand “marriage” (cut‑joker sequence) and Tunnella gives different points.
- Net Scoring: After declaration, players who have not seen the maal card, their maal score is totaled and added to the winner.
Here's a image describing Marriage Rummy points:

If you want to learn to play Marriage Card Game, here's a video approach for you:
Want a blog covering all the rules of Marriage Card Game? Here you go!